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Multidisciplinary Engineering & Interactive Design
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About

about

Rens van de Wiel
He / Him / Any
Multidisciplinary Engineering & Interactive Design
Dutch (English Proficiency)

My career has been shaped by problems to solve, and finding fitting technical approaches through clear communication.

I build solutions by focusing on the problem first, then the technology. Throughout my career I've worked with frontend development, UI/UX, browser applications, realtime graphics, custom tools and digital products, often learning new technologies as projects demanded them. Rather than specializing in a single framework, I've built a broad technical foundation by solving real-world challenges for clients and teams.

I'm comfortable working in the unknown, exploring ideas that don't yet have an obvious technical solution and turning them into practical outcomes. I enjoy translating ambitious ideas into maintainable products that balance technical quality with a great user experience. Whether collaborating with designers, developers or stakeholders, I focus on asking the right questions. Challenging assumptions where it adds value, and building solutions that solve the right problem, not just an interesting technical one.

With certain previous commercial projects, I've had hands-on experience with AI-assisted development, AI agents, and tools such as ComfyUI. I personally prefer to create and build things myself, and I use AI mainly for brainstorming, learning, and supporting my understanding, rather than as a primary development or generative tool.



Skills

Mains
★★★★★

  • Software engineering
  • Frontend development
  • UX / UI
  • Prototyping
  • Proprietary tool development
  • Graphics programming
  • Technical efficacy and efficiency
  • Bridging creative and technical disciplines

Sides
★★★

  • Backend development
  • Scrum / Agile
  • 3D modeling
  • Game design & programming
  • Motion graphics
  • Extended Reality (AR / MR / VR)
  • QA and Testing

Dessert
★★

  • Illustration
  • Studio Photography
  • Audio design
  • Music production
  • Electrical engineering

Tools

Mains
★★★★★

  • JavaScript / HTML / CSS
    • ThreeJS (WebGL / WebGPU)
    • PixiJS
    • TypeScript
    • SvelteJS
    • VueJS
    • ReactJS
  • Unity
    • Shaders (HLSL / Shader Graph)
    • VFX Graph
    • C#
  • RealityKit
    • Shaders (Metal / Shader Graph)
    • Reality Composer Pro
    • Swift
  • Figma, Adobe XD, (and alternatives)
    • Design Tokens
    • Interactive Prototyping
    • Dev Mode
  • Adobe Photoshop / Affinity / Krita

Sides
★★★

  • Python
  • C#
  • PHP / .NET / Node
  • SQL
  • GIT (Versioning)
  • Blender 3D
    • Shader Nodes
    • Geometry Nodes
    • Python API
    • Hard surface modeling
    • (Re)topology for realtime rendering
    • High to low poly texture baking
    • UV mapping
  • Godot
    • Shaders (GLSL / Visual Shaders)
    • GDScript / C#
  • Unreal Engine
    • Blueprint Editor
    • Material Editor
  • Adobe After Effects / DaVinci Resolve
  • Jira

Dessert
★★

  • Adobe Creative Cloud
  • Ableton
  • Aseprite

Check my Linkedin profile for a detailed resume.

Or get in contact through the details and socials on the contact page.

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